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Ch1 The Origin, Development and Future Trends of E-commerce (電商起源)

The Origin, Development and Future Trends of E-commerce (電商之起源、發展與未來前瞻趨勢)

💡 Pre-Class Remarks (課前引言)
I was born in a place where information was relatively backward. I experienced the transformation from countryside to city, seeing farmland become factories. From riding a bicycle every day to find people, to now just holding a smartphone and speaking on software - all for one question: "Do you want to come out and play today?"

My Question (我的疑問): Why does it seem that after studying B2B and B2C and seeing many cases, I don't know how to use them? I also know O2O and OMO, but what's different from B2B and B2C? Can B2B, B2C, O2O and OMO only be used in general commerce like shopping platforms? Can't they be used within companies or organizations?

Pre-class Question: If you want to build a ship, what should you prepare - wood? people? design? goals? money?

🤔 Pre-class Question: The Feeling of Large Language Models (大語言模型的感覺)?
If you want to build a ship, don't recruit people to gather wood, don't instruct them to divide labor, and don't give orders. Instead, you should teach them to yearn for the vastness of the sea.
-- Antoine de Saint-Exupéry (Citadelle)

Hint: After reading the above question, if the thinking options are only wood, people, design, goals, money, that's what a large language model feels like.


Industrial 1.05.0 Evolution: From “Steam” to “Human-Centered” (工業1.05.0的進化:從蒸汽到人本)

The logic of industrial development is from “replacing physical strength” to “replacing brain power”, finally returning to “respecting human value”.

Industrial development moves from taking over labor to enhancing decision-making, ultimately returning to human value. E-commerce (電商) has similarly evolved through multiple stages, each with its own characteristics and requirements.


The Evolution of E-commerce (電商的發展)

Ancient marketplaces already had B2B, B2C, and C2C:

These terms exploded with the internet era when business moved online.

Omnichannel Strategies (通路方式與演變)

StrategyCore FeatureData StateKey Point
Single ChannelOnly one place to buyClosed single
Multi-channelEverywhere available, but experience fragmentedSystems independentlyEmphasizes channel “breadth”
O2OMutual traffic (coupons, check-ins)Data intersects but not integratedOne-way flow, focus on “driving traffic”
Omni-channelCustomers freely switch channelsSystem integrated, data centralizedEmphasizes channel “breadth”
OMOSeamless virtual-physical fusion, data-driven decisionsSeamless frontend, integrated backendNo line between online and offline
BOPISBuy online, pick up in storeLogistics efficiency and in-store upsellEfficiency and cross-sell opportunities

Case Studies: O2O vs OMO (O2OとOMOの深度比較)

Mobike vs ofo: The Tale of Two Business Models

Mobike: Technology-first approach with real IoT connectivity, survived by becoming part of Meituan ecosystem

ofo: Scale-first approach relying on cheap mechanical locks, collapsed due to funding crisis and massive unit damage

The key difference lay in the “nervous system” - Mobike had real-time data connectivity while ofo had physical chaos with no digital control.


Four Core Dimensions of E-commerce (電商的四大核心維度)

1. Transaction Entities (交易對象維度) - Who sells to whom
  • B2B, B2C, C2C, C2B (group buying / 團購)
  • D2C (Direct to Consumer): Brand direct sales, bypassing channels
2. Virtual-Physical Integration (虛實整合維度) - Channel Interaction
  • O2O, Omni-channel, OMO, BOPIS
3. Supply Chain (貨權與供應鏈維度) - Asset Weight and Risk
  • Platform Model (平台模式): Marketplace - don't hold inventory, earn commissions
  • Self-operated Model (自營模式): Hold inventory, earn margin
  • Dropship Model (直運模式): No inventory risk
4. Delivery and Frequency (交付與時效維度)
  • Q-Commerce (快商務): 30-minute delivery via micro-fulfillment centers
  • Subscription (訂閱制): Regular product delivery, emphasizing lifetime value

Summary (結論與總結)

E-commerce has evolved from simple transaction facilitation to complex ecosystem management, requiring coordination of physical logistics, data integration, and customer experience across multiple touchpoints. Success requires mastery of all four dimensions simultaneously.